Wednesday, July 31, 2013

The Power of Second Life in Retail


The Power of Second Life in Retail
The power of second life is has been surprisingly disruptive to the retail industry. Second life is disruptive in this industry because of the changes in how consumers purchase their goods and services. For example, it was not too long ago when consumers were loyal to their local department store for their weekly purchases. Today, many consumers shop online for things they once purchased in stores. Also, it was not too long ago when consumers would shop at one store because of the bargains and at another because of the quality and/or service. Today, many consumers shop at the stores with the best quality and/or service, but they expect the prices of the bargain stores. Consumers are able to receive the bargain prices because many retailers now price match their competitors. At Target, each store has invested in iPads at Guest Services, which are used to match the price of competitors such as Amazon, Wal-Mart, Best Buy, and Toys R Us. In these examples, online shoppers replaced brick and mortar stores. iPads replaced the print ads of other retailers.  
I believe that second life is still emerging, with the end nowhere in sight. This is because the social benefits of second life include the ability to receive goods and services and a higher quality, in less time and for less money. The social implications of virtual worlds in the retail industry will result in happier consumers and unhappy employees. This is because the demand will be less and less physical services and more and more information technology.


References
Rosedale, P. (2008). Philip Rosedale on Second Life [Video]. Retrieved from           http://www.ted.com/talks/the_inspiration_of_second_life.html.